We again found around 20% CPU usage on Metro: Last Light.īenchmark Results: In Metro: Last Light the GeForce GTX 960 averaged 81.9 and the GeForce GTX 950 averaged 68.9 FPS, so while both have the same GM206 GPU it’s clear that having more CUDA cores and higher clock speeds does help performance.īenchmark Results: Here is a look at our manual FRAPS benchmark and you can see that there is a fairly decent performance gap between each card over time. The new GTX 960 is the third graphics card to feature Nvidias Maxwell architecture. We benchmarked this game title on the Theater level. This does not occur in the GTX 960 Superclocked (02G-P4-2962-KR). Get the weapon of choice for gamers - the EVGA GeForce GTX 660. These settings are tough for entry level discrete graphics cards, but are more than playable on high-end gaming graphics cards. The EVGA GeForce GTX 960 delivers incredible performance, power efficiency, and gaming technologies that only NVIDIA Maxwell technology can offer. Metro: Last Light was benchmarked with very high image quality settings with the SSAA set to off and 4x AF. It uses the 4A Game engine and was released in May 2013. 1241MHz GPU, 4GB GDDR5 at 1753MHz (7009MT/s) Zotac GeForce GTX 980 AMP Omega Edition 1203MHz GPU, 4GB GDDR5 at 1762MHz (7048MT/s) Reference GeForce GTX 980 1126MHz GPU, 2GB GDDR5 at 1750MHz. The game is set in a post-apocalyptic world and features action-oriented gameplay with a combination of survival horror elements. Metro: Last Light is a first-person shooter video game developed by Ukrainian studio 4A Games and published by Deep Silver.
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