![]() ![]() * GlobalShortcut_win.cpp: Make the "qHash()" function non-static * main.cpp: Change "_declspec" to "_declspec" * MumbleApplication.h: Remove additional scope resolution for the "nativeEventFilter()" function * mumble.pro: Use "3rdparty/asio" instead of "ASIO_PATH", if the folder exists Note: C++ does not support default-intĭsound.h(707): error C2061: syntax error: identifier 'LPWAVEFORMATEX'ĭsound.h(718): error C2061: syntax error: identifier 'LPCWAVEFORMATEX'ĭsound.h(793): error C2061: syntax error: identifier 'LPWAVEFORMATEX'ĭsound.h(804): error C2061: syntax error: identifier 'LPCWAVEFORMATEX'ĭsound.h(1066): error C2061: syntax error: identifier 'LPWAVEFORMATEX'ĭsound.h(1125): error C2061: syntax error: identifier 'LPWAVEFORMATEX' Note: C++ does not support default-intĭsound.h(437): error C3646: 'lpwfxFormat': unknown override specifierĭsound.h(437): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intĭsound.h(428): error C3646: 'lpwfxFormat': unknown override specifierĭsound.h(428): error C4430: missing type specifier - int assumed. ![]() Note: C++ does not support default-intĭsound.h(377): error C3646: 'lpwfxFormat': unknown override specifierĭsound.h(377): error C4430: missing type specifier - int assumed. Note: C++ does not support default-intĭsound.h(242): error C2143: syntax error: missing ' ' before '*'ĭsound.h(361): error C3646: 'lpwfxFormat': unknown override specifierĭsound.h(361): error C4430: missing type specifier - int assumed. * mumble_pch.hpp: Include "mmreg.h" headerĭsound.h(242): error C4430: missing type specifier - int assumed. * mumble_pch.hpp: Remove "interface" workaround for Qt 5 * mumble_pch.hpp: Define "WIN32_LEAN_AND_MEAN", as in "murmur_pch.h" If it isn't, "winsock.h" (the previous version of winsock2.h) is included, which leads to a conflict and potential compilation fail, if the updated version of the header is included later. The _WINSOCKAPI_ definition was needed when "winsock2.h" was being included after "windows.h", which checks if _WINSOCKAPI_ is defined to know if the header is included. * mumble_pch.hpp: Delete _WINSOCKAPI_ definition If the exact byte seqeuence is needed, it is possible to base64-decode Users are in the same game context - and that property is preserved. The most important property is the ability to detect that two It is a binary blob, not generally useful for RPC users. We now base64-encode the user's plugin context. * MurmurIce: base64-encode MurmurUser::context on the wire to avoid NUL bytes w/o losing data. * mumble_pch.hpp: Include "qos2.h" before "windows.h", as in Murmur #warning Please include winsock2.h before windows.h * mumble_pch.hpp: Include "winsock2.h" before "windows.h" Theĭatabase itself will still be in a consistent state, but it might Which haven't been synced to the disk by the OS are lost. This change uses SQLite's WAL with synchronous=NORMAL which canĬause loss of transactions on power failure. Still providing good consistency and durability. Using SQLite's WAL (write-ahead log) can create less disk I/O while * ServerDB, Meta: add support for SQLite WAL. (such as C#) fail if they encounter them. Ice messages, parameters and return values are not allowed by * MurmurIce: avoid NUL bytes in Ice messages This commit adds a fallback, where Murmur will expect such a system toįixes mumble-voip#1629 Fixes mumble-voip#1904 On systems using systemd, Murmur is often started early, even before * Meta: enable both IPv4 and IPv6 if we're unable to query network interfaces. The path has changed with PR mumble-voip#2905. That's probably a Logitech issue as well, I'm not sure. One of my coop partners says that he uses both keyboard and mouse, and this somehow prevents him from having a profile for each, so they're treated separately. I realise it's probably Logitechs software being problematic, but it would help if Mumble wouldn't have it's own profile, causing the mixup. Then I have to go into Logitechs software and set them to be "persistant", and uncheck persistance once finished playing. When you alt-tab and Mumble is pulled to the front, a lot of the times the mumble profile gets activated, but once I switch back to the game, the games profile isn't made active, right after that. So nothing changes, but then I have to load profiles for games manually a lot, so they're used properly, and keep being used even when I alt-tab a lot. ![]() I do use the GKeys myself, and so far I've just ignored the mumble profile more or less, by trying to have it be a copy of the default profile. ![]()
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